الثقافة الجديدة للشباب في المجتمع العربي: بين الحاجة إلى الإشباع الافتراضي ومخاطر الإدمان الإلكتروني
Abstract
Youth culture receives wide attention in Western sociological literature as a concept and practice as a sub-culture that refers to a lifestyle independent of the adult world, with youth characteristics, values, attitudes and behaviors, all of which represent a kind of language, special values and distinct behaviors that are overcome by the spirit of rebellion and stubbornness. Arrogance towards adults, recklessness, behavioral anomalies, and deviation in form and appearance, such as different dress codes, and different cultural practices. Therefore, some sociological writings tend to consider it a counter-culture. There is no doubt that the presence of modern means of communication is great in shaping this new culture, starting with satellite TV channels and ending with the Internet and its platforms, passing through media, software and electronic applications... which have become deeply involved in shaping the awareness of the general public, especially young people, in the smallest details of the daily lives of individuals. This is in light of the decline in the roles of the traditional institution and its roles in upbringing and self-building. Therefore, research on the issue of youth and its new media remains inevitable, but has led to a diversity of cultures of use, including digital culture. In front of this diversity, young people have different virtual institutions that participate strongly in their social upbringing, which threatens their reference. Hence, the issue of youth subculture in relation to this category’s uses of new communication technologies, digital media and their platforms raises a number of methodological questions in relation to these uses and their consequences, the central question of which is:
What do we expect from the virtual culture in its relation to the emerging? How can young people benefit to the fullest extent from this virtual culture of the information revolution without negative or abusive repercussions for it? What are the characteristics and components of the existing relationship between young people and their new virtual subculture between virtual gratification and the risks of electronic and media addiction?